|
Post by Neo on Dec 7, 2017 20:06:38 GMT -6
I'm running a bit late myself, sooo... And no one else is on Roll20 yet.
|
|
|
Post by Neo on Dec 7, 2017 20:11:04 GMT -6
Miiiiiiiiisty. You coming to session?
|
|
|
Post by GX1997 on Dec 7, 2017 22:59:41 GMT -6
Neo was talking the other day about doing a slightly holiday themed session for Schism around Christmas, but it hinged on where we were by that time. Luckily, if we really, really hurry, we might just be far enough in the Northern Farlands to actually make it happen! And we were worried we'd still be in the Ruins then. Psssh. Our timing will be great, because we'll be on our way there at that time (if we do hurry)!
|
|
|
Post by SummerCrow on Dec 7, 2017 23:20:46 GMT -6
T͖̜̬̹̗̝̪̮ͮ͂̽͛̍h̡͚̠̹͍̜͚͖͓͚ͯͭ̒ͪͬ͗͝ę̨͖̣̋ͥ͑ ̙͖̄͂̊̀͆͢͡͞Ṯ͖ͭͪ̈́ͯ̿̽ͅh̋҉͚͙̖̭̤i̓ͪ͆҉̦̥͖̭̤͎n̵̛͈̹̮̻ͫ͛̓̆́ģ̫̠̈ͤ̊̄͠y̶̪̟̤̯̯̥͇͍ͫ̈̊ͣ͗͘
|
|
|
Post by SummerCrow on Dec 7, 2017 23:55:23 GMT -6
Ḁ̩è̝̟̗ͅv̮͚͕̹a̭̭̫͎ ̲̦͚͘r̲̕ea̶̞l̡̰̘͇̜̱͍̙l̡̼̪̠͍͙̻ͅy̼̮̗ͅ ̸n̸̘̣eed͎̗͞s̶͎̲ ͕͔͉̪̦͟a̤͞ ͏͍͖̫h̜͉̪̱̣̺͈u͚͎̫̤̘g̝͎
|
|
|
Post by The Big Cheese on Dec 8, 2017 0:29:02 GMT -6
*calls Val*
Summary!
Aeva gave Jorm gum disease, killing it.
Eggy hatched on Jorm's stomach acid. It was touching.
Aeva found a thingy, it was spacious so we entered Aeva's thingy, but it was too spoopy so we left and sealed it.
Idoun and Seren are too scared of what's in Aeva's thingy, so they leave to get the crew prepared while Warin, Selene and Aeva investigate deeper inside Jorm.
Warin draws the sword in the abomination using his 1337 veterinary skills, then Selene godhands it in her aasimar form. Also treasure.
Aeva gives the belly of the beast one last comb-over, but the important thing is that what was in Aeva's thingy got out.
Also it was JENOVA.
|
|
|
Post by Neo on Dec 8, 2017 0:31:50 GMT -6
You guys killed big bad thing. And possibly released bigger, badder thing.
|
|
|
Post by SummerCrow on Dec 8, 2017 0:33:12 GMT -6
I just want to remind everyone: even if Aeva found it, brought everyone to see it, asked him to do it, and loosened it up...
Warin's the one who opened it.
|
|
|
Post by Neo on Dec 8, 2017 0:33:42 GMT -6
Also, loot will be posted tomorrow. Niiiiiight night.
|
|
|
Post by The Big Cheese on Dec 8, 2017 1:16:55 GMT -6
I just want to remind everyone: even if Aeva found it, brought everyone to see it, asked him to do it, and loosened it up... Warin's the one who opened it. *innocent whistle*
|
|
|
Post by Neo on Dec 8, 2017 18:27:57 GMT -6
Loot get! Enjoy your epic rewards for beating the World Serpent. Also, you all get another Incremental Advance.
The Eye of Jormungand(Wondrous Item): A large black orb swirling with peculiar energy. To activate this orb, a Mage must grasp the orb and speak the following command words.
Lok Hon Thaarn! - 1/day, as a Standard Action, you can command the skies to do your bidding. You can clear away any bad weather in the surrounding area, such as thunderstorms, heavy rain or wind, sandstorms, blizzards, hurricanes, etc. The weather then becomes a clear sunny blue, or cloudy(your choice). Once you leave the area, the weather returns to normal.
Uth Su'um Okaaz! - 1/day, as a Standard Action, you and up to 6 other nearby allies can breathe underwater and swim incredibly well for 1d10 hours. For the duration of the effect, you and your allies can breathe underwater as if you were on land, and you all gain a +5 Background in Athletic Swimming to use for Swim checks.
World Serpent Scale x7: A scale taken from the World Serpent. It's harder even than steel. An extremely rare material for crafting.
World Serpent Tooth Piece x1: A large piece of a giant tooth, taken from the World Serpent. An extremely rare crafting material.
Archangel's Sword(Legendary Magic Item): +5 Attack/Damage. d8 Longsword.This weapon deals Holy damage and bypasses resistance. On a Nat Even hit, the target takes 1d10 ongoing Fire and Holy damage per level of the player. Against demons, undead, and creatures of chaos, this weapon deals double damage on normal attacks and triple damage on a critical hit. If the player is a Paladin, gain the Eternal Smiting feature: During battle, when the E-DIE is Even, and you have no uses of your Smite Evil left, you regain one use of your Smite Evil ability at the start of your turn. If the player is a Cleric, gain the Eternal Healing feature: During battle, when the E-Die is Even, and you have no uses of your Heal ability left this battle, you regain one use of Heal at the start of your turn. Quirk: You can see the lingering spirits of the slain innocent, and feel a strong sense of duty to help them pass on. You cannot communicate with the spirits of the fallen, but you can touch them and sense a fragment of their past lives.
Platinum Jormungand Totem
Ring of the Serpent Bearer(Epic Tier True Magic Item): Your touch is like the venom dripping from a serpent's fangs, and your tongue is as silver as a politician's. All of your melee attacks deal an additional 25 poison damage on a hit, and 25 ongoing poison damage on a miss. Whenever you make a Charisma based check to persuade, deceive, intimidate, inspire, seduce or interrogate someone, you gain a +6 bonus to the roll. Quirk: You can talk to snakes. Sometimes, you speak their language without even realizing you are.
Captain Aifread's Hat(Unique Magic Item): The favored hat of the legendary pirate king Aifread. Its powers remain a mystery.
Bronzefire Gladiator Armor(Epic Tier Magic Item): This gleaming bronze armor glows a faint red, and used to belong to a legendary Gladiator. This armor can count as either Light or Heavy armor(The player chooses when they first attune to the armor). Default Bonus: +3 AC/PD. Grants Resist Fire 12+. Your melee attacks deal half damage on a miss. As the E-Die grows, and the battle lengthens, a true Gladiator only gets stronger. You add double the E-Die to your melee attack rolls instead of the normal E-Die amount.
Dagon's Shield(Legendary Magic Item): An unknown dark green, spiked shield with a terrifying visage. It radiates chaotic energy. +4 to all defenses. Whenever an engaged enemy misses you with a melee attack, they take 1d8 damage per your level and must immediately roll a normal save. On a fail, they are inflicted with Fear, regardless of their HP. Enemies cannot disengage from you; to move away, the enemy must take an opportunity attack. 1/day, you can spend as many Recoveries as you want without healing and increase the E-Die by the same amount(But never above 6). Quirk: You are often plagued by vivid dreams where you see through the eyes of Jormungand, swimming deep below the Iron Sea.
5000 gold
1 Ancient Diamond, 1 Ancient Wyvernstone, 1 Ancient Sapphire, 1 Fossilized Amber, 3 Ancient Black Diamond Dragonblood Gems
Ancient Naga Scroll
|
|
|
Post by Neo on Dec 11, 2017 17:13:14 GMT -6
Guess what I got today? The 13th Age Bestiary 2. There's gonna be some new fun stuff soon.
|
|
|
Post by Neo on Dec 14, 2017 17:53:03 GMT -6
Session is normal time on Saturday. Reminder to do your Incremental Advances.
|
|
|
Post by SummerCrow on Dec 14, 2017 18:10:27 GMT -6
Saturday and not today. Got it.
|
|
|
Post by SpringForest on Dec 14, 2017 18:35:13 GMT -6
We have another one...?
|
|
|
Post by GX1997 on Dec 14, 2017 18:41:00 GMT -6
For killing big bad Jorm.
|
|
|
Post by SpringForest on Dec 14, 2017 18:42:43 GMT -6
For killing big bad Jorm. Oh. Okay. I dunno what to pick.
|
|
|
Post by GX1997 on Dec 14, 2017 20:39:22 GMT -6
For killing big bad Jorm. Oh. Okay. I dunno what to pick.Isn't this a level where we can boost our stats? I'd go with that, or something for monster taming.
|
|
|
Post by Neo on Dec 14, 2017 21:34:37 GMT -6
Yes, you can take a +1 to three different stats as an Incremental Advance. The only limitation is you can't take the same Incremental Advance you did last time. So, for you Misty, you can't take another feat, but you can take the bonus to stats, bonus to HP, bonus to skill checks, etc.
|
|
|
Post by Neo on Dec 15, 2017 0:09:34 GMT -6
Oh, and just to make sure everyone's on the same page, you all should be level 6 with 2 Incremental Advances.
|
|