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Post by Neo on Oct 1, 2015 16:15:31 GMT -6
I want Destiny Draw to be rare, HD. Not impossible.
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Post by GX1997 on Oct 3, 2015 10:28:31 GMT -6
Proposed turbo duel format:
Could they be duels that we simply write out? Or, for balancing, we have our duelists and a third party. Duelists send their deck recipe, with the Speed Spells they would use, to the third party, and the third party uses randomization to sinulate shuffling the deck, and tells each duelist what they drew, so this third party is effectively the DM.
Say we both had decks with forty cards. I send my list and the third party assigns each of the forty cards a number from 1 to 40. Then uses an RNG to randomize the order, like 5, 27, 2, 38, 33, 19, 40 etc. until all the cards have effectively been shuffled. That means that my beginning hand would include those first five cards, then my next draw would be 19, and then my second would be 40. So the DM would say "your starting hand consists of ____,___,____,___, and ____." And on my next turn he would send a PM saying "you drew _____." Opponent mills top card of my deck? DM send a message to us both saying that the milled card was Black Luster Soldier or whatever 40 was. This way we aren't using Duel Net, but we still get to have an actual duel and it's fair.
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Post by Golurkcanfly on Oct 3, 2015 10:33:59 GMT -6
That might be a bit too difficult to implement, especially with some decks that shuffle a lot.
We could always use duel net and substitute certain cards for other speed cards (so, a card is Sparks, but we use it as a speed spell)
And we'd have both players search a field spell from their decks into the hand at the beginning and play it to substitute for "Speed World" and use counters for Speed Tokens.
Though I can't remember all the Riding Duel rules.
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Post by SummerCrow on Oct 3, 2015 10:42:45 GMT -6
But my all Sparks deck...!
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Post by GX1997 on Oct 3, 2015 11:34:34 GMT -6
Having certain cards that are set aside as stand-ins for specific speed spells was another idea I brought to Neo's attention.
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Post by Golurkcanfly on Oct 3, 2015 11:43:52 GMT -6
Okay.
Though can Speed World be destroyed by card effect or anything? What if you play another Field card?
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Post by GX1997 on Oct 3, 2015 12:12:59 GMT -6
Okay. Though can Speed World be destroyed by card effect or anything? What if you play another Field card? Speed World is constantly in play, period. No other field spells. No blocking your opponent from using speed world.
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Post by Golurkcanfly on Oct 3, 2015 12:20:03 GMT -6
Though what happens if neither Rider draws Speed World at the start? Do they just keep drawing until they do? What if you have more than one copy of Speed World?
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Post by GX1997 on Oct 3, 2015 12:26:47 GMT -6
Speed World is automatically in play.
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Post by Golurkcanfly on Oct 3, 2015 12:33:16 GMT -6
Aw, no funny mental images of Yusei drawing his entire deck trying to get Speed World out
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Post by Neo on Oct 3, 2015 12:48:17 GMT -6
Speed World is always in play, and we can use Counters to simulate gaining Speed Counters every turn. And Normal Spells can act as Speed Spells. The only problem with this, is that all Speed Spells require you to spend a certain amount of Speed Counters to activate. We would have to create a Master List of all Normal Spells and how many Speed Counters each spell requires, and while it is possible, it would take a very long time.
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Post by GX1997 on Oct 3, 2015 12:58:29 GMT -6
Meanwhile, if we went with my way that doesn't involve Duel Net, it would be much simpler to keep up with as long as everyone sent the appropriate information to the DM.
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Post by Golurkcanfly on Oct 3, 2015 13:03:56 GMT -6
I disagree, Georgia, since we'd have to regulate absolutely everything that happens in a duel and still keep an archive of all the Speed Spells, while with using DN, we would just need to use Counters on any Field Spell and keep an archive of Speed Spells.
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Post by GX1997 on Oct 3, 2015 13:20:04 GMT -6
No, you could just send in the effects of the speed spells in your deck with the recipe you send to the DM. You don't need the entire catalogue of speed spells handy if you know all you need to know about the spells in both player's decks.
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Post by Golurkcanfly on Oct 3, 2015 13:27:45 GMT -6
Then couldn't we just catalog the Speed Spells that each player uses and the substitute cards they're using in their place? The PM method probably won't work very well because of how slow it would be.
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Post by GX1997 on Oct 3, 2015 13:36:06 GMT -6
But then someone could claim it was a stand-in for whatever speed spell they need the effect of at the moment, unless the other player has a list of what cards are proxy for what in the opponent's deck, which would reveal all their spells.
So to avoid that scenario you still need a DM third party, and they have to certify that the player's move is consistent with the outline of the deck, and then list the entire effect in the chat, which would often take multiple separate entries due to chat size limitations.
And don't forget that the entire duel would have to run that way while someone also meticulously recorded every move made, every effect activated for the entire duel.
How is that faster? Here we could do that in less than half the time, cut out many complications and entire steps of the process, and the users involved could be writing for the duel as it happens.
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Post by HHDeception on Oct 3, 2015 13:38:14 GMT -6
It appears Devpro YGOPro has a turbo duel mode.
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Post by Golurkcanfly on Oct 3, 2015 13:46:08 GMT -6
That's why I said that we'd keep an archive of what Speed spell corresponded to the substitute spell. That would be here for everyone to see, and do you not trust people to be honest with their dueling?
While using text, it becomes harder to keep track of all the cards, takes longer for PMs to get regulated, and requires a lot more logging.
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Post by Neo on Oct 3, 2015 13:59:37 GMT -6
Most Spell Cards already have an actual Speed Spell Counterpart; for example, the Raigeki Speed Spell requires 12 Counters to use, which actually nerfs Raigeki quite a bit, since it's really difficult to get 12 Counters in one duel.
Now that I'm awake, and can actually think enough to explain, let me try to elaborate more. We don't need "substitute" cards either way; what we need is to determine the number of counters required for NEW spells, since the Speed Spell list is a bit outdated.
So, each spell requires Counters to activate. Charge of the Light Brigade requires 4 Counters. Foolish Burial requires 2. We would have to create an archive of the already existing Speed Spells, and convert the newer spells into Speed Spells, which is what will take time. I could post a list of the existing Speed Spells in maybe an hour. Wouldn't take me that long. But converting newer spells from newer archetypes(E.G, Fluffals, Necroz, BA, etc) would take a while, since I have to balance it myself, and then run the changes by everyone.
This will have to be done no matter what plan we go with, unless everyone in the RP can get Devpro working, which I don't think is possible.
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Post by HHDeception on Oct 3, 2015 14:07:18 GMT -6
Toy Vendors on motorcycles?
Without the ability to use continuous spells or other field cards that actually guts Fluffals and Madolches quite a bit. And Trains. And Gravekeepers.
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