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Post by Golurkcanfly on Sept 13, 2014 17:55:19 GMT -6
Good luck with that.
What if one of the claymores had a crossbow on its hilt?
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Post by HHDeception on Sept 13, 2014 17:56:30 GMT -6
What if the crossbow shot claymores?
What if the crossbow was MADE OF CLAYMORES?
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Post by empireoffire on Sept 13, 2014 17:58:42 GMT -6
Good luck with that. What if one of the claymores had a crossbow on its hilt? Pull a Cervantes from Soulcalibur and make the hilt of his sword a gun. ...I'm not joking, it's the one on the right.
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Post by The Big Cheese on Sept 13, 2014 18:14:51 GMT -6
What if the crossbow shot claymores? What if the crossbow was MADE OF CLAYMORES? Dude... That would be f***ing hardcore.
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Post by SwordMasterEX on Sept 13, 2014 18:37:37 GMT -6
Good luck with that. What if one of the claymores had a crossbow on its hilt? Stop getting in my head! What if the crossbow shot claymores? What if the crossbow was MADE OF CLAYMORES? And stop giving me ideas I can't logistically pull off! Nah I'm joking, but I was going to incorporate the crossbow into the claymore.
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Post by Golurkcanfly on Sept 13, 2014 18:38:32 GMT -6
What if the two claymores combined to form a gigantic crossbow?
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Post by SwordMasterEX on Sept 14, 2014 5:08:42 GMT -6
Name: Pearl Jam
RP/CYOA of origin: Realm of Austur
Card Character?: No
Weapon: "Dissident" and "Gone"- Her two enchanted claymores. Dissident has a hole in the center and Gone has a hole center. Dissident is made of elemental steel and enchanted with type-6 mana to affect elements around her depending on strength of swing, i.e. if she does a medium strength swing in water it can make a block of ice/ice arrow. Gone is made of Durmina, aka Flexisteel, and enchanted to harden or bend as needed, dictated by pressure exerted on the hilt. When Gone is tethered to the guard of dissident manipulating high pressure air, it creates a crossbow capable of firing custom ballista bolts. She also has a light crossbow made of Mithiril for Dissident's abilities.
Notable Traits, Powers and Abilities: Breathe underwater, heal in water, Enhanced strength and reflexes, Olympic level gymnastics and athleticism, Incredibly limber and flexible, Mastery of numerous medieval weapons, water form, Alma and second revival. Once per day she can copy her mom's ability for 10 minutes and change all laws of hydrodynamics in a 5 mile radius. She can also sing a fine sea shanty. Water form powers- Further enhance strength and speed, quick tail with ability to shoot waves, functions as natural armor. Alma- Gravity Kills. She manipulates a unique field of Gravity that fluctuates depending on the situation, that is to say if she needs to jump higher, gravity will lessesn, if she needs to hit harder the point of focus will shift. The field moves with her and always affects her, so she can't safely create high intensity gravity. Her Alma also includes a second bonus which once per use allows her personal time to move faster and further improve her reflex. Second revival- Mass Conversion Beam. Pearl gathers and generates large quantities of energy until they reach critical levels, then fires a beam of energy strong enough to convert mass into energy. It requires a five minute charge period in which she must stand still and can not be disrupted (or else it stops, not that she's invulnerable) and has a minimum 16 hour cooldown.
Allies: Little Nivian, Her daughter. -Can open small portals, approx. 5ft(1.5m)x5ft(1.5m) -Access to small pocket dimension -Limited access to her water form which allows her to heal in water, breathe in water and withstand high pressure. Approx. 10 minutes a day -Easily forms bonds with magic/non-magic animals.
Bio: *Edit it in the morning/noon/when I get up/possibly come back from watching indie film*
Tech level: Magitech/ 15th-17th century
(Summon) Name: Nivian Abilities: *Edit it in the morning/noon/when I get up*
(Summon) Names: Bubbles, Blossom, and Buttercup Abilities: *Edit it in the morning/noon/when I get up*
(Summon) Name: Drover "Rattlehead" Abilities: *Edit it in the morning/noon/when I get up*
(Summon) Name: Amy "Lightning Bolt" Abilities: *Edit it in the morning/noon/when I get up*
Other cards to be added in edit: Rhea, Cream, Wha-Wha, Van Halen, Jet, Zepparella, Margaret.
I should really get to bed now.
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Post by Neo on Sept 14, 2014 6:25:51 GMT -6
Bad Smexy. No people under allies. Allies are for animals only.
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Post by Neo on Sept 14, 2014 6:40:24 GMT -6
Ethan/AzraelWeapons: Sword of Kings, Ragnell. Traits, Powers, and Abilities: Dark Shift: Allows him to change into his Dark Dragon form at will. Expiration: The all-consuming breath of a Dark Dragon. Dragonskin: In dragon form, he is more resistant to physical and magic attacks. Manakete Resistance: He is immune to Fire damage, and highly resistant to Dark damage. Resistant to status ailments. Unchained Rage: Once per day, he can drastically increase his speed and strength during battle. Only usable in human form. Foresight: In battle, he can predict his opponent's next move. Only usable once per battle. EonTraits, Powers, and Abilities: Apocalypse Shift: Allows her to transform into her Dark Omega form. Expiration Dragonskin Manakete Resistance Sound Shackles: Once per day, she can temporarily increase her speed enough to break the Sound Barrier. Only lasts for a short while. Only usable in human form. Invisibility: Once per battle, she can temporarily make herself invisible. Rhia/NagaTraits, Powers, and Abilities: Final Judgement: Naga is summoned from another time and place. She inflicts massive damage on her foes with a powerful energy beam. I've made a few edits. I changed their abilities a bit to slightly reflect UB a bit more. Is this still okay? I think it's still balanced and fair, but as we've already determined, I have issues in judging that. If I need to change it back, I will.
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Post by Deleted on Sept 14, 2014 7:24:48 GMT -6
Hrm, I finally added a character not from Fire Elblem related media. The great Zeke!
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Post by Deleted on Sept 14, 2014 9:59:20 GMT -6
So I just wanted to make a few changes to Baron to include the abilities he would gain from the training he receives from spoiler during the seven year time skip.
Name: Baron Van RP/CYOA of origin: Austur RP Card Character?: No Weapon: Twin elemental swords, Ramuh which allows him to channel his wind magic and Ifrit allows him to channel his fire magic Notable Traits, Powers and Abilities: He is half a half vampire and half human. Super human strength, stamina, and speed. Has accerlated regeneration abilities. Can weild fire and wind magic and thanks to Vincent can freely access his vampire side at will. When things are looking bad him and Van can fuse together to increase his 'stats'. Immunity from most human diseases, stronger muscles, control blood flow, fangs and nails, increased eye-sight, hearing, smell and ability to process information.
Powers: Hynoptic Suggestion, Ear piercing screechs, Turn blood into weapon and able to produce high pressure fluid lasers (require blood instead of mama), Super human regineration, iron like skin, power restraints, vanish (teleporting w/o portals), control body temp, and familiar summoning, Basic shape shifting abilities.
Allies: Sam his father figure. Sam was a familiar sent by Barron's dad. He takes the form of a talking black cat familiar.
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Post by Deleted on Sept 14, 2014 10:35:19 GMT -6
Everyone else is right... I was thinking and now that I have Grand Saga's definite plot, I want to make some changes to Gran.
Name: Gran
RP/ CYOA of Origin: Grand Saga
Card Character: No
Allies: Aden, his pet wolf and best friend since childhood. And of course, resident soul inhibitor, Mysterious Figure
Weapons: Vanagandr and Ookami, Great Sword and Katana respectively. Vanagandr offers a wide array of fire element attacks. Ookami focuses more on slow shadow attacks.
Notable Traits, Powers, and Abilities:
Past and Future: Gran and a mysterious figure cloaked in crimson trade turns striking the opponent. At the end, they send a inferno to burst forward from thei palms.
Immortal: Switches to Vanagandr and begins hacking with slow, but powerful attacks.
King's Grace Switches to Ookami, and begins fast, but slightly weaker strikes.
Frenzy:Jumps back to a distance, and slashes air, creating multiple arcs of shadow that immobilize the opponent.
Companions til the end: Aden enters the battle, fighting with Gran until he is either knocked out or killed.
Awakening: A last resort technique where Gran awakens the mysterious figure. Ookami is the only weapon used, and Mysterious Figure takes over his personality. Drastically increases his skill and power.
Bio: A boy born on the nomadic isles of Ykash. An intelligent nomad who is deceptive in attitude, making it seem as though he's less intelligent than most. A trained fighter, stoic, and loyal persona lays underneath. He may be more special than even that, considering his adoptive figure.
Tech level: Medieval -----
Name:Belle
RP/ CYOA of Origin: Grand Saga
Card Character: Yes~Gran's
Weapons: Fist and Tome
Allies: none
Notable Traits, powers, and Abilities:
Ruin: A destructive fist and leg chain of combo's
De Magicka: Switches to a Tome of ancient origin. Creates nothing but heavenly weapons in this stance.
Bio: A young woman brought up within the church as a Shaman. Her past is blank except for one small link. The leader of the continental army, and a persona to match.
Tech Level: Medieval
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Post by Neo on Sept 14, 2014 12:06:18 GMT -6
Hey X, you need to give that Vanish ability a cooldown. Using that freely is a little too OP.
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Post by SwordMasterEX on Sept 14, 2014 12:11:38 GMT -6
Bad Smexy. No people under allies. Allies are for animals only. But she's a minion , an adorable seven year old minion. *still has to do edits* yeah..... I think we're leaving to see the indie film soon.
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Post by empireoffire on Sept 14, 2014 12:18:31 GMT -6
Ethan/AzraelWeapons: Sword of Kings, Ragnell. Traits, Powers, and Abilities: Dark Shift: Allows him to change into his Dark Dragon form at will. Expiration: The all-consuming breath of a Dark Dragon. Dragonskin: In dragon form, he is more resistant to physical and magic attacks. Manakete Resistance: He is immune to Fire damage, and highly resistant to Dark damage. Resistant to status ailments. Unchained Rage: Once per day, he can drastically increase his speed and strength during battle. Only usable in human form. Foresight: In battle, he can predict his opponent's next move. Only usable once per battle. EonTraits, Powers, and Abilities: Apocalypse Shift: Allows her to transform into her Dark Omega form. Expiration Dragonskin Manakete Resistance Sound Shackles: Once per day, she can temporarily increase her speed enough to break the Sound Barrier. Only lasts for a short while. Only usable in human form. Invisibility: Once per battle, she can temporarily make herself invisible. Rhia/NagaTraits, Powers, and Abilities: Final Judgement: Naga is summoned from another time and place. She inflicts massive damage on her foes with a powerful energy beam. I've made a few edits. I changed their abilities a bit to slightly reflect UB a bit more. Is this still okay? I think it's still balanced and fair, but as we've already determined, I have issues in judging that. If I need to change it back, I will. IMO depends how long Eon's invisibility lasts.
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Post by Golurkcanfly on Sept 14, 2014 12:20:40 GMT -6
Stop leaving to watch movies!
Plus, the Vanish ability in and of itself doesn't fit into Austur lore.
Teleportation itself is the alteration of space, which is Type-3 magic.
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Post by Golurkcanfly on Sept 14, 2014 12:21:58 GMT -6
I've made a few edits. I changed their abilities a bit to slightly reflect UB a bit more. Is this still okay? I think it's still balanced and fair, but as we've already determined, I have issues in judging that. If I need to change it back, I will. IMO depends how long Eon's invisibility lasts. How about 3 minutes? That's equivalent to a level 30 character using Greater Invisibility, which isn't disrupted by attacking and such.
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Post by Neo on Sept 14, 2014 12:22:49 GMT -6
Her invisibility only lasts a few minutes. And you can still hear her. So using that ability in Dragon Form is pointless, cause you'd still hear and see the hurricane created by her wings.
It's really only a ploy she uses in human form to disorient her opponents.
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Post by SwordMasterEX on Sept 14, 2014 12:32:08 GMT -6
Stop leaving to watch movies! Plus, the Vanish ability in and of itself doesn't fit into Austur lore. Teleportation itself is the alteration of space, which is Type-3 magic. But it's free (the movie), and it's really more like atomotizing yourself and recreating yourself elsewhere. I forget where I saw that originally though...
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Post by Deleted on Sept 14, 2014 12:34:00 GMT -6
MF is so powerfulllll!!
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