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Post by HHDeception on Oct 13, 2014 0:34:02 GMT -6
Ah right. What was the limitation for how long a card character can stay uncarded? And what's the difference between MC and CC anyways? Everyone is from a card, it's just that MCs hold the decks. I think.
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Post by Neo on Oct 13, 2014 0:37:34 GMT -6
Ah right. What was the limitation for how long a card character can stay uncarded? And what's the difference between MC and CC anyways? Everyone is from a card, it's just that MCs hold the decks. I think. CCs can stay in human form indefinitely, unless they need to recharge. And no, MCs aren't from cards. Unless I'm mistaken, MCs are the main beings summoned by the Sorcs, and the ones summoned successfully. They don't have a card form.
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Post by HHDeception on Oct 13, 2014 0:45:33 GMT -6
Alright then, the villains can be CCs but they're just summoned and then left to do their own thing.
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Post by AlmosDug on Oct 13, 2014 0:55:16 GMT -6
Could somebody remind me why they couldn't just be properly summoned characters? Though it would be nice if they were CCs and could thusly come back, maybe for an endgame boss run, or just to repeatedly be a**holes.
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Post by Neo on Oct 13, 2014 0:56:38 GMT -6
You answered your own question, Doug.
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Post by AlmosDug on Oct 13, 2014 1:39:59 GMT -6
I answered the reason why we want it. I'm aware of that. But you guys were making it sound like the villains couldn't be CCs or something for some in-universe reason. Or were you just preferring one idea?
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Post by HHDeception on Oct 13, 2014 3:11:25 GMT -6
Nothing in universe. Just a preferred idea.
I put up two of the OC villains now...I'll do more later. Yes, they are supposed to be overpowered and nightmare incarnate.
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Post by Neo on Oct 13, 2014 3:17:45 GMT -6
Nothing in universe. Just a preferred idea. I put up two of the OC villains now...I'll do more later. Yes, they are supposed to be overpowered and nightmare incarnate. Uh... Yeah, but they still actually have to be killable. We have to defeat them somehow. You made them both invincible. Quite literally. Whelp, the RP is over. We lost. Had fun folks! At least I don't have to worry about the map now.
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Post by Neo on Oct 13, 2014 3:29:54 GMT -6
I really need to sleep... But before I do, I need to make sure HD understands I wasn't joking. You need to balance those characters, HD. Badly. Very, very badly. I'm just gonna assume you were tired and didn't fully comprehend what you were writing.
Edit: Just to clarify, so no one gets on my case. There is literally no defense against those characters HD. Sure, we could possibly avoid them for the ENTIRE RP and maybe get lucky, but there is no defense against them. From what I read, possession by the straw equals an automatic death. This is like an instant death skill, but without any defense against it. For a CC, they could be revived, after the completely broken insta kill. But what about a MC? They can't be revived. So that person would no longer have an MC, or would no longer be in control of their MC, and by extension, their CCs. So that person would no longer be able to participate in the RP. This would essentially give you control over who gets to be in the RP. Sorry HD, I'm gonna have to step in here. That is something I cannot allow. On top of that, neither villain can be damaged at all. As such, they are not OP. They are broken. There is a big difference. You desperately need to edit those characters. And this isn't a suggestion.
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Post by Deleted on Oct 13, 2014 6:16:05 GMT -6
I really want to make a villain for this... But I don't know which one I would actually use. I have plenty of different characters, yet haven't introduced most of them yet. I suppose I could use the only one I've ever revealed...
Might as well begin working on him.
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Post by GX1997 on Oct 13, 2014 7:30:38 GMT -6
An MC can be revived. They temporarily revert to a card when they're killed too, and need to be revived. So as long as you're not alone when you die, you'll be fine.
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Post by AlmosDug on Oct 13, 2014 8:27:29 GMT -6
Alright, here's what I'm thinking on the Strawman. If we treat the summoned characters as magical constructs of some sort, being summoned without legitimate flesh, or assume that the Straw is only workable on the native biology of OZ, then that negates the Straw as a weapon itself, making the only form of possession valid on CCs or whatever, possession, which can only be done by one of the Straw at a time, balancing it. For the Tinman, I got nothing, aside from invulnerable obviously being a physical impossibility, and maybe us having a good shot at getting him... Like maybe some feelings are self-destructive for him? Or maybe all of them are?
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Post by Deleted on Oct 13, 2014 8:37:42 GMT -6
Meh, I only understood out characters being magical constructs. Don't know what the rest was about unless those are villains or tropes?
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Post by AlmosDug on Oct 13, 2014 8:41:58 GMT -6
Meh, I only understood out characters being magical constructs. Don't know what the rest was about unless those are villains or tropes? The only other things were: 1. The Straw not being able to infect our characters through physical means because of their biology. 2. It technically being impossible for something to be invulnerable. Not much to say here. It's the same kind of thing that irks me when legends mention a blade that can cut through anything or whatever. 3. Hitting the Tinman right in teh feelz. Self-explanatory.
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Post by Deleted on Oct 13, 2014 8:44:40 GMT -6
Blades that cut through everything are the best. I'm joking. But alright.
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Post by AlmosDug on Oct 13, 2014 8:59:00 GMT -6
And I'd imagine the astral projection isn't entirely impervious either. Magical projection dies to magical shots. Hell, maybe even a Dispel from one of our plentiful Final Fantasy protagonists could kill it. (Or, y'know, something from one of our existing protagonists.)
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Post by Deleted on Oct 13, 2014 10:04:44 GMT -6
I don't think I have any magic centered protaganist. Most are pretty physical fighters.
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Post by HHDeception on Oct 13, 2014 13:26:06 GMT -6
Yeah, I admit I got caught up in making the monsters. And I did omit a crucial detail for the Strawman out of forgetfulness. Whoops. And yeah, we could say that card characters and MCs aren't affected by it.
I tried to give them crucial weaknesses, but I wasn't going to mention them explicitly when I'm building them up. I added a bit more to them. Let me know if it's any better.
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Post by AlmosDug on Oct 13, 2014 13:34:05 GMT -6
I don't have a problem with them now. I still wanna feel the Tinman to death though. Or at least be able to. Gods that'd be fun if his feels were corrosive or something. Ooooh, and they could affect others too, corroding them...
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Post by Deleted on Oct 13, 2014 13:52:47 GMT -6
Doug, did you add your characters yet?
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