Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 3, 2014 7:31:30 GMT -6
That's okay, even If they lose, I want to still try. How about it?!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 3, 2014 7:38:39 GMT -6
Though, end CYOA! Kuro might be a tough challenge for them... But not gonna spoil my trap card just yet.... If I'm being honest, the kids from TOE:EC will probably be stronger than BL. Just gotta get to that part. Updating time I guess!
|
|
|
Post by Neo on Sept 3, 2014 8:04:40 GMT -6
That's okay, even If they lose, I want to still try. How about it?! Assuming I choose to use a 2nd gen from UB, sure. But as I said, I haven't decided yet.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 3, 2014 8:54:06 GMT -6
That's okay, even If they lose, I want to still try. How about it?! Assuming I choose to use a 2nd gen from UB, sure. But as I said, I haven't decided yet. Alright then. I guess I better start updating more and more so I can reach my points...
|
|
|
Post by Golurkcanfly on Sept 3, 2014 19:55:38 GMT -6
Name: Fathyon Stridefoot "The Faithful Shield" RP/CYOA of origin: Of Myths, Monsters, and Many Mistakes (Projected) Card Character?: Nope. Weapon: +5 Bastard Sword of Defending +4 Buckler of Arrow Deflection +5 Glamered Breastplate Belt of Giant Strength +6 Cloak of Charisma +6 Cloak of Resistance +4 (Yes he wears two cloaks, one on each shoulder) Ring of Protection +3 Ring of Spell Turning
Notable Traits, Powers and Abilities: As an 18th Level Favored Soul Variant, he is very powerful. He has access to a wide variety of Divine Spells and a number of abilities. - Ability Scores: Strength: 14 (+6) Above normal human potential Dexterity: 10 Average Constitution: 12 Above Average Intelligence: 12 Above Average Wisdom: 10 Average Charisma: 20 (+6) Impossibly Superhuman - Feathered Wings (good maneuverability) as a good-aligned Favored Soul (Air speed 6.66 ft/sec air, 3.33 ft/sec walk, 13.33 ft/sec sprint) - Great Energy Resistance (10) to fire, electricity, and sound - Extremely hard to damage with physical attacks (AC 28) - Slowed down by armor (AC Penalty -3) - Excellent knowledge on the divine (25), concentration (24), diplomatic skills (31), and social observation skills (21) along with basic first aid skills (6). - Feats: Augment Healing, Blood of the Old Ones, Insight of the Old Ones, Might of the Old Ones, Knowledge of the Old Ones, Greatness of the Old Ones, Sacred Vow, Weapon Focus (Bastard Sword), and Weapon Specialization (Bastard Sword) - Inherently strong will, fortitude, and reflexes (20 Fortitude, 19 Will and Reflex) along with excellent combat skill (17) and moderately fast initiative (3). - Spells Known: 0-Level - Cure Minor Wounds, Purify Food and Drink, Create Water, Slash Tongue, Detect Magic, Virtue, Detect Poison, Light, Mending 1st-Level - Cure Light Wounds, Light of Lunia, Sanctuary, Conviction, Shield of Faith, Bane 2nd-Level - Cure Moderate Wounds, Hold Person, Bull's Strength, Owl's Wisdom, Light of Mercuria, Protection from Negative Energy 3rd-Level - Cure Serious Wounds, Summon Monster III, Divine Retaliation, Mass Conviction, Light of Venya, Dispel Magic 4th-Level - Cure Critical Wounds, Divine Power, Mass Shield of Faith, Mystic Aegis, Restoration, Death Ward 5th-Level - Mass Cure Light Wounds, Plane Shift, Righteous Might, True Seeing, Flaywind Burst, Mark of Justice 6th-Level - Mass Cure Moderate Wounds, Greater Dispel Magic, Heroes' Feast, Mass Bear's Endurance, Heal, Summon Monster VI 7th-Level - Mass Cure Serious Wounds, Holy Word, Resurrection, Wraith Claw, Ethereal Jaunt 8th-Level - Mass Cure Critical Wounds, Holy Aura, Last Judgement, Antimagic Field 9th-Level - Gate, Mass Heal, End to Strife Spells Per Day: 0-Level - 6 1st-Level - 6 2nd-Level - 6 3rd-Level - 6 4th-Level - 6 5th-Level - 6 6th-Level - 6 7th-Level - 6 8th-Level - 5 9th-Level - 3 Allies: None Bio: NG Favored Soul of an unknown patron. Raised in a church of the divine being Leo, he was chosen as the god's servant and reluctantly performed his duties. However, a new god, an unnamed god, took pity on him and chose him as his new champion. After long adventures in a struggle between the gods and their enemies, he has found his place in that war, and is ready to take sides. Tech level: Middle Ages
Prepare for possibly the most ridiculously powerful character I may ever use in comparison to others.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 3, 2014 20:47:15 GMT -6
Question about adding a character from the cyoa does it have to be the current power or level or can I give them abilities or skills they will gain later in the cyoa? Its a legitimate question i had and yes I read the very first post. I am just confused if I can do that????
If I can't I will just stick with the 3 RP characters.
|
|
|
Post by Golurkcanfly on Sept 3, 2014 20:55:33 GMT -6
Well, he said yes to that for RP characters, so it's probably the same deal.
Otherwise, Fathyon would suck, and Anthor wouldn't even have Prestidigitation.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 3, 2014 21:04:19 GMT -6
Okay b/c if I wanted to use Mario and Bowser I kinda of need there late skills and there trump cards so that they can function w/o getting curbed stomp by even the simplest of foe. I would love to write dialogue for all of them interacting w/ one another. Yet that's only if we can and I am the kinda person who likes to make sure its 100% before I go ahead and do something.
|
|
|
Post by empireoffire on Sept 3, 2014 21:15:52 GMT -6
Random question for Nova players: should I give Rosa a bow and arrows?
I srs.
|
|
|
Post by Golurkcanfly on Sept 3, 2014 21:17:16 GMT -6
I don't know, should you?
|
|
|
Post by HHDeception on Sept 3, 2014 21:32:30 GMT -6
Only if you can justify her using one over any other weapon.
I mean, I can think of some. Its possible.
|
|
|
Post by empireoffire on Sept 3, 2014 21:42:10 GMT -6
Only if you can justify her using one over any other weapon. I mean, I can think of some. Its possible. Personal preference? Because she can stick explosives on the tips of the arrows?
|
|
|
Post by HHDeception on Sept 3, 2014 22:51:39 GMT -6
Can't be disabled through Embargo/EMP/Porygon/Rotom Requires personal skill so in the case of posession/Heart Swap it can't be used by the aggressor Ammo isn't destroyed when shot like bullets, so it's infinitely replenishable with Teleport Potential combination with Lightning Rod Relatively Silent Badassery
|
|
|
Post by HHDeception on Sept 3, 2014 23:41:24 GMT -6
Name: Eusine Minaki RP/CYOA of origin: Team Nova RP Card Character?: No Weapon: Guns, bombs, smoke, and mirrors. Lots of them. Most of them are for capturing pokemon. Notable Traits, Powers and Abilities: Skilled hunter. Perfect aim. Honed physical abilities and reflexes. Very good at disappearing like a ninja.
Allies: Will carry the three legendary beasts in GS balls.
Suicune: Tailwind - creates wind tunnels where it can run at supersonic speeds Hydro Pump Sheer Cold Air Slash
Raikou: Zap Cannon Magnet Rise - Allows it to fly Aura Sphere Extrasensory
Entei: Sacred Fire - Burns enemies, but also allows him to regenerate and heal allies Stone Edge Dig Extremespeed
Bio: A lover of legendary pokemon who pursued Suicune but lost it to the girl he would eventually marry. He collected and researched pokemon with his wife until Nova killed her and his collection. The Legendary Beasts rescued and directed him towards becoming a mercenary. He later met Celebi, who hired him to create the invincible GS ball to turn the tides against Nova.
Tech level: Advanced Modern
Name: Joanna RP/CYOA of origin: Team Nova RP
Card Character?: No Weapon: Nil Allies:
Disco the Dedenne - A blind electric hamster who sees the world by reading electromagnetic fields. Was later genetically modified to allow her to manipulate magnetism. Enjoys dancing. Entrainment - A dance that gives her opponent her ability Plus, essentially positively charging them. Magnet Rise - Allows her to fly Substitute - Swaps her body out for a decoy. Parabolic Charge - A widespread burst of electricity that drains health from those hit
Shoegaze the Shuckle - A shiny Shuckle who was an early Nova experiment. Ornery with a soft spot for Disco and Joanna. Infestation - A massive swarm of bug like particles that he commands to do anything he wants Shell Smash - due to his Contrary ability, this actually vastly increases his defenses Power Split Gastro Acid - Nullifies pokemon abilities
Bio: A 7-year old orphan girl who lived on a floating Nova Academy. Galactic leader Saturn seems to have taken a shine to her. After her school was destroyed, she's been trying to figure out what to do next.
Tech level: Modern
Way too lazy to type everything else out right now but for future reference...
Celeste Cards: Substitute Palkia Substitute Dialga Anna Arceus (None of them will have any sort of divine power, and are basically there for comic relief)
Eusine Cards: Celebi Blue Oak Molly Hale
Joanna Cards: Saturn Jupiter Mars Yveltal
I don't have any other RP characters yet so...3 Nova reps!
|
|
|
Post by empireoffire on Sept 4, 2014 1:34:03 GMT -6
Bulbapedia linkName: Rosa White RP/CYOA of origin: Team Nova Card Character?: Yes ~ Joshua Weapon: Carries a bow with a quiver of arrows. About a third of the arrows she carries are laced with explosives that can be activated before being fired and detonated via remote. The rest have a electric-conductive tip that can be charged with help from a third-party. Notable Traits, Powers and Abilities: - Possesses archery skills and quick thinking. - Possesses a Protect-generator that can take the form of either a wall or a dome. The barrier can absorb most attacks, but shatters under prolonged stress or particularly powerful attacks. Allies: She had lost her Pokemon upon being captured by Nova. Instead, she uses rental Pokemon Team Mewtwo had available. - Volcarona Ability: Flame Body -- Quiver Dance -- Fiery Dance -- Bug Buzz -- Roost - Bisharp Ability: Defiant -- Knock Off -- Iron Head -- Night Slash -- Protect - Hydreigon Ability: Levitate -- Dragon Pulse -- Dark Pulse -- Fire Blast -- Tri Attack - Galvantula Ability: Compound Eyes -- Thunder Wave -- Thunder -- Bug Buzz -- Electroweb Bio: A soldier working under Team Mewtwo. Sometime in the past, she was captured by Team Nova while investigating a possible lead in locating an item known as the DNA Splicers. Ironically, the only reason she wasn't immediately killed upon being discovered was because she was suspected of having knowledge of the location of the Splicers. As a result, she was interrogated and brutally tortured in a certain Nova prison until being rescued by Curtis (her boyfriend) with John Doe's assistance. Still not fully recovered from the mental trauma of her torture, recent events have motivated her to move back to the front lines. Her first order of business? Challenge Kyurem so that he may awaken the dormant Zekrom... She likes to do things with a bang, apparently. Her cousin is Hilda White. Tech level: Advanced present --- Name: Curtis Conray RP/CYOA of origin: Team Nova Card Character?: Yes ~ Joshua Weapon: - An automatic assault rifle, a pair of handguns, a pair of nightsticks, and a taser (yes, really). Notable Traits, Powers and Abilities: - Is a sharpshooter - Possesses a Protect-generator that can take the form of either a wall or a dome. The barrier can absorb most attacks, but shatters under prolonged stress or particularly powerful attacks. Allies: - Sableye Ability: Prankster -- Will-O-Wisp -- Shadow Sneak -- Foul Play -- Recover - Rampardos Ability: Sheer Force Note: Is holding a Life Orb as a "necklace" -- Head Smash -- Stone Edge -- Power-Up Punch -- Dragon Tail - Donphan Ability: Sturdy -- Rollout -- Knock Off -- Rapid Spin -- Earthquake - Primeape Ability: Vital Spirit -- Close Combat -- Fire Punch -- Ice Punch -- Thunder Punch - Gardevoir Ability: Synchronize Note: Innate teleportation ability -- Moonblast -- Psyshock -- Protect -- Heal Pulse Bio: A former Pokeidol before the war, Curtis Conray is a corporal serving under Team Mewtwo's army. Sometime after his girlfriend Rosa's capture by Nova, he was blackmailed to reveal the location of the base he was assigned to (Nimbasa) in exchange for her safety. Although he's been wrecked with guilt, he was convinced by John Doe to put his feelings of deserving to die aside and focus on living for the sake of Rosa and those who died. He is a pillar of emotional support on which Rosa can lean on during her recovery. Despite his lack of exceptional abilities, he nonetheless wishes to fight alongside Rosa. Tech level: Advanced present --- Name: Cobalion RP/CYOA of origin: Team Nova Card Character?: Yes ~ Joshua Weapon: The horn on his head, which he can magically extend and sharpen to a sword-like state, which is his main method of attack. Notable Traits, Powers and Abilities: - Very skilled in fighting capability. - Has the Justified ability and knows the moves Sacred Sword, Quick Attack, Iron Head, and Swords Dance - Immune to Starburst due to his status as a legendary. - His glare can make even an unruly Pokémon obey it. - Can speak human languages through telepathy. Allies: He is his own Pokemon. Bio: One of the Swords of Justice of legend and it's leader, Cobalion was captured by Nova in the past alongside his apprentice Keldeo. Fortunately, a rogue Nova admin had set them free, and they managed to leave with the Dark Stone, Zekrom's dormant state. However, reuniting with the other Swords of Justices ended up with them ambushed and Virizion and Terrakion killed. After evading Nova's pursuit of the Dark Stone with Keldeo, they managed to come within contact with Team Mewtwo, and Cobalion reunited with Rosa, one of the two humans with whom the Swords of Justice teamed up with to oppose Team Plasma (B2/W2). He believes that not all humans are evil, though he his wary of them. Tech level: N/A --- Name: Keldeo RP/CYOA of origin: Team Nova Card Character?: Yes ~ Joshua Weapon: Like the other Swords of Justice, his horn could magically extend and sharpen to a sword-like state, which is his main method of attack. However, it was destroyed due to recent events and replaced with a mechanical prosthetic that can extend into a laser sword with a thought. Notable Traits, Powers and Abilities: - Skilled in fighting capability. - Since the sword he currently uses is artificial, he has no need to know Sacred Sword to use it through traditional means. - Has the ability Justified and knows the moves Aqua Jet, Hydro Pump, Retaliate, and Protect - Is capable of learning the powerful Secret Sword move, but is unable to control it's use. If he ever masters it, he transforms into his Resolute Form and gains a speed boost. It would replace Retaliate in his movepool. - Can speak human languages through telepathy. - Has an immunity to Starburst due to his status as a legendary Pokemon. - Capable of walking across bodies of water. Allies: He is his own Pokemon. Bio: Having experienced much of what Cobalion did during the war (minus fighting Team Plasma), Keldeo was traumatized by the sight of two of his parental figures being mercilessly slain in front of him and had grown a hatred and distrust of humans ever since, only tolerating in his time in Team Mewtwo's care because he wasn't given much of a choice. Because his horn was destroyed by a Nova-affiliated pursuer, it was replaced with a mechanical replica. Attentive observers say his attitude towards humans has been subtly improving after certain events... Tech level: Futuristic (as in, the horn)
|
|
|
Post by empireoffire on Sept 4, 2014 1:45:27 GMT -6
The rest are my Spoiler characters.
|
|
|
Post by Neo on Sept 4, 2014 5:33:24 GMT -6
So... Just a quick question. For the villains who have crossover cards, who will write for said cards? For example, if the Man Behind the Curtain has Jeckel for a card, will I write for Jeckel, or the TC? I would prefer to write for my own characters, to avoid the need to instruct someone else.
Also, how long can the 'card characters' exist in human/normal form, before reverting to a card? And how many cards can we have total, again?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 4, 2014 6:09:30 GMT -6
Truly?
Well then, Seraph and Kuro will begin operation curb stomp. On another note, I have a complete list of 2nd gen for TOE... And I'm staring at some scary monsters. Still in the process of AS 2nd gen and the gens after that, but I'd say they are fearsome... Not even including 4th gen...
|
|
|
Post by The Big Cheese on Sept 4, 2014 8:20:36 GMT -6
So... Just a quick question. For the villains who have crossover cards, who will write for said cards? For example, if the Man Behind the Curtain has Jeckel for a card, will I write for Jeckel, or the TC? I would prefer to write for my own characters, to avoid the need to instruct someone else. Also, how long can the 'card characters' exist in human/normal form, before reverting to a card? And how many cards can we have total, again? I would say that either the character's creator would write for that card, or that whoever's writing for the Oz villain colludes with the card's creator via PM and the creator says what they want the card character to do and say, but the Oz villain's controller posts it.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 4, 2014 8:30:09 GMT -6
So what else do we need to plan out?
|
|