Here's my 30 cents. You might want to use
Bulbapedia if you're unfamiliar with Pokemon. Minor Nova spoilers for those reading along, major Nova spoilers for those who don't. Some buffs/nerfs may already be applied and may not affect the proper Nova RP. Here's 3 of my roster for now, less this post become long as phudge.
Name: Joshua Vega (Alias: John Doe)
RP/CYOA of origin: Team Nova
Card Character?: No
Weapon: A handgun, two knives hidden under his sleeves.
Notable Traits, Powers and Abilities: - His black opera mask is electronic and allows him to see with night and thermal vision.
- He possesses a Cosmic Drive; a small, oval-like device that allows him to send thoughts and hold conversations with his Pokemon, surpassing the Pokemon-to-human language barrier. He can link with up to 6 other Pokemon at a time and speak to them all at once, as long as the Pokemon are those he's developed a bond with. The thoughts he sends out are quick and he can hold a lengthy conversation that lasts only for a few seconds. As a result, he can quickly come up with and relay plans to his Pokemon, which can be carried out to devastating effects. He can also adopt a Pokemon's abilities if the Pokemon is the only one he's linked to, but he has trouble controlling these abilities and therefore rarely uses this ability.
- Possesses a Protect-generator that can take the form of either a wall or a dome. The barrier can absorb most attacks, but shatters under prolonged stress or particularly powerful attacks.
- Has semi-professional martial arts training.
Allies: -Ditto the Ditto
Ability: Imposter
--Transform (can wrap around Joshua's face and Transform into the face of another person, creating an effective disguise)
-Grinn the Gengar
Ability: Levitate
Note: Can pass through walls.
-- Shadow Ball
-- Thunderbolt
-- Focus Blast
-- Hypnosis
-Zoroark (N's)
Ability: Illusion
Note: Can create any number of illusions, though he cannot hide real noises or smells effectively.
-- Night Slash
-- Flamethrower
-- Taunt (prevents enemies from using non-attacking moves)
-- Agility
-Rotom
Ability: Levitate
Note: Can possess any form of machinery, though he struggles with ancient mechanisms like Golurk.
-- Shadow Ball
-- Thunderbolt
-- Double Team
-- Trick
-Manaphy
Ability: Hydration
-- Water Pulse
-- Ice Beam
-- Heart Swap (can temporarily cause two beings to switch minds)
-- Acid Armor
Bio: A former movie star before Nova's invasion, Joshua Vega was at the Pokemon World Tournament the day Nova attacked. He fled, though not without being unable to save anyone besides his friend Yancy, having watched as his best friend Nate used Zekrom and sacrificed himself to draw Nova's attention from the fleeing civilians. Torn with guilt and having lost his Umbreon and Espeon from childhood in the attack, he ran and disguised himself as John Doe, eventually joining the Mewtwo resistance. After reuniting and becoming lovers with Yancy, he went back to using his real identity... but keeping the mask. It was still useful, after all.
Tech level: Advanced present.
---
Name: Yancy Amora
RP/CYOA of origin: Team Nova
Card Character?: Yes ~ Joshua
Weapon: N/A
Notable Traits, Powers and Abilities: - Possesses a Protect-generator that can take the form of either a wall or a dome. The barrier can absorb most attacks, but shatters under prolonged stress or particularly powerful attacks.
- She possesses a Cosmic Drive; a small, oval-like device that allows her to send thoughts and hold conversations with his Pokemon, surpassing the Pokemon-to-human language barrier. She can link with up to 6 other Pokemon at a time and speak to them all at once, as long as the Pokemon are those she's developed a bond with. The thoughts she sends out are quick and she can hold a lengthy conversation that lasts only for a few seconds. As a result, she can quickly tell her Pokemon to perform certain actions they wouldn't be able to perform otherwise. Her device comes with a passive healing factor for herself and the Pokemon she's linked with, although it's effects are slow.
Allies:- Togekiss
Ability: Serene Grace
-- Wish (can effect others)
-- Dazzling Gleam
-- Protect
-- Air Slash
- Ursaring
Ability: Guts
Note: Holds a Flame Orb in reserve.
-- Return
-- Swords Dance
-- Brick Break
-- Smack Down
- Gallade
Ability: Steadfast
-- Psycho Cut
-- Light Screen
-- Reflect
-- Close Combat
- Serperior
Ability: Overgrow
-- Leaf Storm
-- Leaf Blade
-- Gastro Acid
-- Aromatherapy
- Golurk (*shiny)
Ability: Iron Fist
-- Phantom Force
-- Shadow Punch
-- Heavy Slam
-- Earthquake
Bio: A former Pokeidol, Yancy Amora was also at the PWT the fateful day Nova first attacked. She was forcibly put to sleep by Joshua after she became distraught at what her then-boyfriend Nate was about to do at the time. She eventually woke up in Anville Town, Unova with Joshua nowhere to be seen. She joined Mewtwo sometime later as a medic and was assigned to the Nimbasa base. Eventually, she was able to reunite with Joshua, and the two even became lovers down the line.
Tech level: Advanced present.
---
Name: Irving Jailus (Last name completely made up by him)
RP/CYOA of origin: The Realm of Austur
Card Character?: No
Weapon: A machete and something his blacksmith pal called a "Ryfel". It's like a medium-length...mini-cannon...
thing that lets you put in something small called "Magick Cylinders" through what the blacksmith called "magazines". If you pull a trigger on the weapon, one of the magazine's cylinders shoots out as a projectile. Since it's what Mr. Blacksmith called "bolt-action", Irving must then pull on the side of the rifle to eject the shell of the used cylinder (the magick apparently happens somewhere towards the middle or something) and replace it with a new one from the magazine. Irving himself has no idea how this blacksmith was creative enough to make such a thing.
Under normal circumstances, the thing has little use as a weapon; hitting something with a cylinder from afar was akin to punching them with mild force. However, there is a small slit on the top of the Ryfel's "barrel" that Irving can insert thin, rectangular "Slots" into. These Slots are made of some form of magick-conductive material and enchanted by Elijah. By shooting a cylinder with a Slot equipped into the gun, the slot enchants the cylinder loaded within the weapon to give them a property corresponding to one of the 7 circles of magick, albeit in a limited manner. However, prolonged use of certain slots causes them to overheat, with varying levels of cooldown to them (usually several hour's worth). The slots are as follows:
7th-Circle: Empowers the cylinders being fired to actually become a decent projectile (that appears white). The trigger can be held to become slightly larger and more powerful. Never overheats and as such is considered the "standard" setting. (It is far slower and less insta-kill than a modern-day bullet, so don't worry.)
6th-Circle: Causes the cylinder to break apart and burst into flames upon leaving the weapon's barrel. Range is equivalent to that of a modern-day shotgun. About 16 shots before overheating.
5th-Circle: Turns the cylinder into a burst of a black, poisonous, and hallucinogenic liquid from a darkcap mushroom. About 6 shots before overheating
4th-Circle: Converts the cylinder into some kind of gas projectile that clouds the minds of many people and often causes their magic to not work or malfunction. Two shots before it overheats. May or may not cause trippy hallucinations as a side-effect. Wears off on it's own depending on the person affected.
3rd-Circle: After a charging period of five seconds, fires a slow, rotating, blue triangle projectile. If it makes contact with something, it envelops them in a magic prism that slows down their relative time (inflicts slow, so I hope I got that right). Instantly overheats and may have a cooldown period as long as a full day. Wears off after about seven (non-distorted) minutes.
2nd-Circle: After a charging period of two seconds, fires some dark energy taking the form of a skull that arcs and moves slowly. The first living organism that comes into contact with it instantly decays into ash. Instantly overheats, but can cooldown in as little as ten minutes; possibly because of Irving's Magick Type. His personal least favorite slot as despite it's effectiveness, it leaves little evidence of it's victims; obviously not good if you're a Bounty Hunter trying to prove you killed someone.
1st-Circle: Charging period of three seconds. Creates a rectangular wall of light that stops most direct magick attacks, but fades thirty seconds afterwards. The defensive properties of the wall are one-way, meaning magick fired from behind the shield may pass through it. Three charges before overheating.
Notable Traits, Powers and Abilities: Upon witnessing a certain about of blood, gore, and carnage, OR being subject to a certain amount of pain, the negative thoughts inside of him take the form of 2nd-circle magick and he undergoes an unwilling change in personality he calls the
crazed state. During this period, he seemingly forgets all about he previous weapon and shows a preference to vicious head-on-assaults meant to overwhelm enemies. His personality becomes bloodthirsty and violent and he gains a drastic increase in strength, speed, and sense in smell and the amount of pain he feels is lessened. He can also unleash massive blasts of dark energy through physical impacts like punches. Fortunately, he retains enough sense in his bloodlust to remember who his real enemies are and doesn't attack his friends and allies.
Though the pain he feels is inhibited, he is still wounded normally by attacks, which can lead to his passing out should he neglect or fail to notice his injuries until he's lost too much blood.
Allies: N/A
Bio: A former child slave who used to be forced to work at a whorehouse. He was rescued and adopted by a sorcerer named Elijah alongside the other child slaves and raised in a secluded village in the Jorkun Pact region. Upon maturing, he took a weapon given to him by Haled, the local blacksmith, and set out to find a source of income for him to donate to the village. Unfortunately, the only work he managed to find was as a bounty hunter.
Tech level: Medieval/Magiteck (I think)