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Post by Deleted on Sept 25, 2014 5:12:25 GMT -6
As a head up, will edit Oz character sheets this afternoon. There's no way I have time now.
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Post by Deleted on Sept 25, 2014 6:15:30 GMT -6
Now... To focus on what I should detail. Appearances at so hard to come up with besides basics.
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Post by Deleted on Sept 25, 2014 20:49:00 GMT -6
Will have up my official sheet up soon had to run pt.1 of the prolong post and surprisingly that takes a long time.
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Post by Deleted on Sept 26, 2014 4:08:24 GMT -6
Will have up my official sheet up soon had to run pt.1 of the prolong post and surprisingly that takes a long time. I'm intrigued at both!
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Post by Golurkcanfly on Sept 26, 2014 6:45:02 GMT -6
I'm steadily working on my character sheets.
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Post by The Big Cheese on Sept 26, 2014 6:45:42 GMT -6
I'm conflicted on who to use...
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Post by Deleted on Sept 26, 2014 7:38:31 GMT -6
I went will all. So much simpler.
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Post by empireoffire on Sept 27, 2014 2:37:14 GMT -6
Topic of the day: how will the heroes proceed through Oz? Will they move as one like an army? Will they split into groups? Do we move in parties of four for some reason while everyone else is chillin' back in home base?
Also HHD, your character relations arrows still look backwards.
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Post by The Big Cheese on Sept 27, 2014 15:05:47 GMT -6
Maybe groups, although not necessarily permanent ones.
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Post by Deleted on Sept 27, 2014 15:09:00 GMT -6
Preferably groups that change every so often. Traveling like an army only alerts attention
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Post by Neo on Sept 27, 2014 15:10:55 GMT -6
I think the heroes should move in groups, large enough to fend off attacks, but small enough to stay mobile. We should have a home base for the heroes, maybe in an old fortress somewhere, where everyone who isn't out on patrol or traveling can stay. I've been planning to have Vincent be a kind of General for the heroes, who stays back at base and plans out the big missions and all that jazz.
Speaking of which, should we aim for a loose CoC(Chain of Command)? Maybe the 'good sorcerer' who summoned the majority of the heroes could be the leader of the 'resistance'? Or do you think that would restrict people too much?
I don't think the heroes would wander around willy nilly and act on their own, so we need some semblance of order at least.
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Post by empireoffire on Sept 27, 2014 15:18:52 GMT -6
I think the heroes should move in groups, large enough to fend off attacks, but small enough to stay mobile. We should have a home base for the heroes, maybe in an old fortress somewhere, where everyone who isn't out on patrol or traveling can stay. I've been planning to have Vincent be a kind of General for the heroes, who stays back at base and plans out the big missions and all that jazz. Speaking of which, should we aim for a loose CoC(Chain of Command)? Maybe the 'good sorcerer' who summoned the majority of the heroes could be the leader of the 'resistance'? Or do you think that would restrict people too much? I don't think the heroes would wander around willy nilly and act on their own, so we need some semblance of order at least. Should there be some kind of teleportation amulet (or something) to let groups travel back to the fort for a bit before continuing where they left off? If a few people stay at Home Base, they'll have quite a trek if they wanna catch up to people. As for the CoC, I think that can be a mix of people with actual authority from their home world (like kings and lieutenants and etc.) and people who are just good at that this whole 'leadership' thing.
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Post by Neo on Sept 27, 2014 15:24:06 GMT -6
I agree a teleportation amulet or something similar would be essential. The good sorcerer could have created it. Also, that's pretty much what I thought the CoC would be like.
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Post by AlmosDug on Sept 27, 2014 15:34:18 GMT -6
I'm not sure about the teleportation amulet. Looking at the world, it's fairly circular, so if the base is near the center then it wouldn't be much of a problem at all. If we do implement a teleportation amulet, I think it should be a one-way thing away from the base to someone else.
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Post by Neo on Sept 27, 2014 15:37:31 GMT -6
I'm not sure about the teleportation amulet. Looking at the world, it's fairly circular, so if the base is near the center then it wouldn't be much of a problem at all. If we do implement a teleportation amulet, I think it should be a one-way thing away from the base to someone else. Well, Yggdrassil is in the dead center of the map, but the base could be near Yggdrassil. And the final draft probably won't be as circular.
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Post by Deleted on Sept 27, 2014 15:38:35 GMT -6
I agree with Doug.
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Post by AlmosDug on Sept 27, 2014 15:49:29 GMT -6
I don't. That guy seems weird. Probably out of his mind. And he keeps complimenting me on my looks. I'm flattered, but when he starts undressing me with his eyes... I'm uncomfortable with how much I enjoy it.
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Post by empireoffire on Sept 27, 2014 15:57:03 GMT -6
I'm neutral on the teleport thing, though people with teleportation/travel abilities in the first place can be divided between groups so that it hardly matters anyway.
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Post by Deleted on Sept 27, 2014 15:59:56 GMT -6
Since I'm taking a break, I'll be writing a lot. Doug, can you pass the message that I'm stopping Grand Saga? I'm well aware it will be archivd, but I'll come back to it one day. Right now I need to improve vastly by writing and writing.
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Post by AlmosDug on Sept 27, 2014 16:03:32 GMT -6
Since I'm taking a break, I'll be writing a lot. Doug, can you pass the message that I'm stopping Grand Saga? I'm well aware it will be archivd, but I'll come back to it one day. Right now I need to improve vastly by writing and writing. Ha, bulls***, I'll keep it bumped. I'll pass the message though. When you come down from your mountain hot spring training area, make sure to bring me a snowball, m'kay?
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